Scores and Schedules
Up-to-the-minute schedules are available via LeagueRunner.
Rules
Players are expected to know all the current (11th) edition rules and any league-specific rules.
Field Permits
When playing at a field that has a Permit associated with it, be sure someone prints a copy and brings it to the game. In case of conflict, be courteous but firm. If you do not have a copy of the permit with you, nothing can be done.
Making up Games
Games that are cancelled across the board (i.e. for weather) are not made up unless the League Coordinators request it, in which case they will assign the fields. All such games must be completed at least two weeks before the end of the season. If a game was partially completed and captains find a mutually agreable date to make up the game the score will begin where it previously left off. The result can be entered under the originally scheduled date in LeagueRunner.
Team captains play a vital role in the administration and smooth operation of the league and in the overall enjoyment of the sport by the players on their teams. The following guidelines have been developed to inform captains of their responsibilities in these areas.
Captains
Ultimate is a sport based on respect for one's opponent, for one's teammates and oneself. As such, no officials are present during games. This means that all players must take responsibility for their own actions on the field. The following guidelines have been developed to inform players of their responsibilities.
Players
Each category is ranked between 0 and 2 with the final score as the sum of all categories.
poor = 0 average = 1 exceptional = 2
As a guideline, the average of the scores you give out over the season should be around 8 to 10 and scores of 16 should be reserved for the very best spirited game you will have all season. The descriptions for each category below are guidelines, not check-lists.
Adapted from the WFDF and BULA Spirit of the Game Rating System.
Rules may be modified with the approval of both team captains prior to the start of the game (provided the modifications do not pose a safety concern). Any disagreements on the applications of the rules which can not be settled by the players involved should be should be settled by the team captains. Requests for clarifications and/or changes to the rules listed below should be directed to the League Coordinator or to the Leagues Director.
Winter League
UPA 11th edition rules with the following exceptions:
Courtesy of the Association De Ultimate De Montreal (http://www.montrealultimate.ca/irules.htm):
Summer League
UPA 11th edition rules with the following specifications:
“Representatives of the two teams fairly determine which team chooses to
a) receive or throw the initial pull; or
b) which end zone they wish to initially defend.”
The “fair determining” method (FDM) will be a tally of the number of motorized vehicles used to get to the game by either team (electric scooters and gas vehicles which get over 80 mpg count as half a vehicle.) The team with the lowest tally chooses first. This replaces the traditional disc flip or rock paper scissors determination methods.
Tournaments
Rules are at the discretion of the tournament coordinator and will be specified in the tournament description but are typically the UPA 11th edition rules
Fall League
UPA 11th edition rules with the following exceptions and specifications:
Last Updated May 12, 2009
Kiwanis Park:
Budd Park:
Comdev Dome:
Woodside Park:
Carlisle Park:
Fisher Park:
Kaufman Park:
Lions Park:
St. Mary's High School:
The "Pyramid" ladder system is designed to allow free team movement up and down within a division, with the goal of providing closely-matched competition.
In this system, teams are seeded by the coordinator into different levels or rungs of the ladder. Each level can hold more than one team, and will usually hold several.
Games are scheduled by first selecting a team, and then selecting an opponent for that team from amongst the other teams at or near the same level on the ladder. If an opponent has been played too recently (i.e. within the last four games), it will not be selected. This is to ensure a variety of opponents.
Movement on the ladder occurs after a game is complete. The winning team moves up one rung on the ladder, and the losing team stays put. If a team is already at the top of the ladder, a new level above it is created for it.
Example
In a division of 8 teams, the initial seeding might look something like this:
A B C D
E F G H
From this, we select a team for A to play from amongst B, C and D, since they are at the same level. If we select C, that leaves us with B and D in that level, who are then matched up. In the next level, we do the same thing, first choosing E and picking an opponent, F, and then matching up the remaining teams, G and H.
For this example, using those matchups, we select a winner for the games:
From these results, the moves would be that A and D move up to a new level, F and G move up one level, and B, C, E, and H stay where they are. This adjusts the ladder to look like:
A D
B C F G
E H
Next, for week two, we select opponents in the same manner as above:
which moves A, B, G and E up, giving us:
A
D B G
C F E
H
After a few games, charting the teams and their levels looks like a pyramid (given enough games, it should eventually resemble a standard distribution curve, but "pyramid" is easier to say and describe), hence the name. The top levels of the ladder will have a few teams, widening out to a large number of average teams, and narrowing back down to a few teams near the bottom.
Overview
This document details the formal guidelines on how incident reports filed against a team or player shall be investigated and dealt with.
A Note on Confidentiality
The names of those involved in, or witness to, an incident will not be released to the public. Some information regarding incidents may be released, and names may be given to League Coordinators and Captains if required by the Disciplinary Guidelines detailed below. However, no information will be released by WODS that would enable the general public to determine the identity of the individuals involved in a specific incident. It must be noted that any and all information regarding a specific incident will be made available to appropriate authorities where WODS is required, by law, to provide it.
Incident Investigation Process
The following shall be the process for investigating and ruling on incidents reported by members:
Disciplinary Guidelines
The following are the guidelines for disciplinary rulings stemming from the Incident Investigation Process outlined above:
Conflict of Interest
Should there be a conflict of interest, or the appearance of a conflict of interest, for anyone charged with investigating and ruling on an incident, the incident shall automatically be referred to the next level of investigation. For instance, a Coordinator shall refer to the Board of Directors if there is a conflict. Should there be a conflict of interest for a Board member, that Board member shall excuse him/herself and another Board member shall take over the investigation.
Possible Disciplinary Actions
WODS is not a legal body. It is not in a position to detail all manner of potential incidents and assign corresponding disciplinary actions. It is felt that the judgment of those investigating and ruling on a given incident, and the appeal process provided, will prevent disciplinary actions that are out of proportion to an incident. However, it should be noted that the disciplinary actions taken against an individual or team by WODS may include, but are not limited to:
Any of these actions may be taken based on the severity of a single incident or documented history of incidents.
Disciplinary Authority
As per the Incident Investigation Process outlined above, various individuals or groups are empowered to impose disciplinary actions. The following outlines the actions each of these individuals or groups are authorized to impose upon an individual or team.
Coordinator
Board of Directors
Suspensions
Due to the fact that individuals may play on multiple teams, suspensions of individuals will include any and all teams for which the individual plays. This includes teams not involved in incidents that warranted the suspension. Games for which an entire team is suspended may be counted as defaults. As such, a team that is suspended for multiple games may come up for review by the Board of Directors for removal from the league.
Enforcement
The sport of Ultimate is based on the premise of Spirit of the Game. It is written into our rules that no player shall intentionally break the rules for gain. As such, players and their captains are entrusted to adhere to the rulings imposed by the league. However, in the event of a suspension, additional measures must be taken to ensure compliance with the ruling. If an individual or team is suspended for any number of games, the captains of their scheduled opponents for the duration of the suspension will be notified as will the coordinators directly responsible for those games.
For suspension of an individual, the Captain's Rule may not be used to allow the suspended player to play.
If a player or team is found to be playing in defiance of a suspension, additional and more serious disciplinary actions will be taken against the player. Also, actions may be taken against the team captain as an individual, or the team as a whole.
In case of extreme weather, games may be cancelled on location through captains' agreement. Safety should always come first. WODS considers visible lightning in the area to be extreme weather, resulting in the immediate suspension of play. For other conditions (i.e. wind, rain, hail, etc.), captains should use their best judgment, with safety being the priority. A game that has been suspended due to lightning or adverse weather may only be resumed by captains' agreement if the conditions have passed. In the event of lightning or other adverse weather, we encourage teams to take safe shelter for a reasonable period (at least 20 minutes) to see if the conditions pass and the game may be resumed. Again, this will be a decision to be agreed between the captains.
If you are caught in the open by a sudden storm, get to safe shelter as quickly as possible. Do not remain in open, exposed areas. Remember that lightning is attracted to conductive material like metal, and to tall objects like trees, poles, etc. Stay well clear of such items. If you are unable to reach shelter, then assuming the 'lightning safety position' is the best alternative. Squat to lower your profile and touch your heels together, in order to direct any charge away from vital organs to your legs. Cover your ears to avoid damage from thunder. Never lie on the ground, as lightning can travel along wet ground and, by lying down, you have exposed your heart to the possibility of close contact with a ground-traveling strike. If your body hair stands up, a lightning strike may be imminent--immediately assume the safety position or get to cover.
Games may be cancelled in advance by agreement between the captains. However, we encourage teams not to use this option lightly. The best way to determine the weather conditions is to show up at the field at game time.
In the event of adverse weather interrupting a game, the game is considered completed where either team has reached a minimum score of 8. The appropriate scores should then be entered on the WODS site. If a game is called with neither team reaching 8 points, the game is a nullity.
The registration information collected here is for the exclusive use of the Waterloo Organization of Disc Sports (WODS), and is required for the administration of the association and its business. WODS recognizes the private nature of this information, and is committed to ensuring its security. It is the policy of WODS that individual members' personal information will NEVER be sold or released to any other organization. Demographic information (such as the number of players in the league, the average age of players, geographical distribution of players, etc.) will be used by the league to help guide future endeavors such as (but not limited to) expansion, location of fields, sponsorship and advertising. Any demographic data released in these or any other situations will be limited to aggregate statistics only, and in no instance will identifying information, phone lists, or mailing lists be released without consent.
The associated member directory on this site is for the express use of WODS and its members. Phone and e-mail contact information (henceforth referred to as "contact information") for individual members is available on an individual lookup basis only. Individual members are entitled to block access to this information through their personal settings. For the purposes of efficiently running the league, the following exceptions to this entitlement exist:
If you have any further concerns regarding this policy, please contact the WODS Board of Directors.
Please send an incident report to our Leagues Director to let us know about any unusual incidents which occurred in conjunction with your game. In particular, you should report poor field conditions, injuries, dangerous play, fights, instructions from facility staff, and the use of our fields by non-WODS organizations.
In your incident report, please include the following:
You should receive a reply from the League Coordinator to notify you that the report has been received and what further action will be taken.
Created on October 26, 2008 in a general meeting
INTRODUCTION:
The rules of the game of FQU’s 4x4 are based on those of the 11th edition rules of the UPA. However, some changes were brought in and they are listed below. Caution: The document that you read does not suffice to understand the rules of ultimate, as only the modified articles from the 11th edition are mentioned. As such, knowledge of the UPA rules is strongly recommended before reading ahead. Each paragraph begins with a number in brackets that refers to the chapters within UPA’s rules. An asterisk (*) comes with the number when the corresponding statement is changed. If there’s no asterisk, then the statement is simply meant as a reminder. Spirit of the game: FQU strongly encourages sportsmanship and fair play. The competitive game is encouraged, but never at the expense of the respect between other players, the rules and the love of the game.
[III] PLAYING FIELD
[III.A*] A game is played on a rectangular field of play of 18m wide by 30m long, which includes the 2 end zones of 2.5m deep.
(insert drawing of field here) [III.B] The playing field proper is the playing field excluding the end zones.
[III.C] The goal lines separate the playing field proper from the end zones and are part of the playing field proper.
[V] LENGTH OF GAME
[V.A] Game to goals: A game is played until one team first reaches or exceeds the game total, with a margin of at least two goals or until a cap is reached.
[V.A.1.a*] There is no “point cap” in a game.
[V.A.1.c*] A “hard time cap” determines the end of a game no matter the state of the disc. However, if the score is tied, teams end the current point in play. The hard time cap suggested is 50 minutes.
[V.B*] Halftime begins when a team reaches 9 points and lasts 2 minutes.
[VI] TIME-OUTS
[VI.B*] In a standard game, each team has one time-out per half BEFORE the last five minutes of game time.
[VI.B.2* A time-out lasts 60 seconds.
[VI.B.6*] If the disc is live or in play and the thrower attempts to call a time-out when the team in possession has no time-outs remaining OR there’s less than five minutes in the game, it is a turnover and play stops.
The two captains must highlight to the players the start of the last five minutes of play, unless the organizers of the game give the signal, for instance, by a distinct sound.
[VIII] STARTING AND RESTARTING PLAY
[VIII.A] Start of the game:
[VIII.A.4] If only one team fails to signal readiness for the start of a scheduled game, the opposing team may be awarded goals by the event organizer at a rate of one goal for every five minutes elapsed after the posted start time.
[VIII.B] Pull:
[VIII.B.1*] The game begins at the start of each half with a pull. There’s no pull after a point.
[VIII.B.2*] “Montreal alias Sherbrooke alias Quebec city rule.” When a goal is scored, the disc is placed in the end zone at the spot where it was caught. The disc will be put into play at that spot by the team that got scored against, by means of a check or self-check. The team that just scores is now on defense.
[VIII.B.3*] Each team must have a minimum of 2 and a maximum of 4 players on the field in order to signal readiness.
[VIII.B.6*] If the pull hits the ground or an out-of-bounds area untouched, it is put into play as follows:
[VIII.B.6a* If the disc initially hits and remains in-bounds, it is put into play where it first hit the ground in-bounds (which includes the end zones)
[VIII.B.6b*] If the disc initially hits in-bounds and then becomes out-of-bounds before being touched by the receiving team, it is put into play at the spot on the playing field proper where it first hit the ground.
[VIII.B.6c*] If the first initially hits in-bounds and then becomes out-of-bounds after being touched by the receiving team, it is put into play at the spot on the playing field where it first hit the ground.
[VIII.B.6d*] If the disc initially hits and out-of-bounds area, the receiving team may put the disc into play at the middle of the field or at the brick, as per the UPA rules (see [VIII.B.6d] of the UPA 11th edition rules for details).
[VIII.C] Time between pulls:
[VIII.C.1*] The receiving team must signal readiness to play within twenty seconds after the previous goal was scored. All the offensive players must have established a stationary position anywhere on the playing field before the end of the twenty seconds. Any movement after this time and before the disc is checked in is an infraction.
[VIII.C.2*] The pulling team must release the pull before the later to occur of:
a. Thirty seconds after the previous goal was scored; or
b. Ten seconds after the receiving team signaled readiness.
[XIV] THE MARKER
[XIV.A.1] The stall count consists of announcing “stalling” and counting from one to ten loudly enough for the thrower to hear.
FORMAT OF THE GAME IN A MIXED DIVISION
1. In mixed division, the ratio of men:women is defined as 2:2-3:1.
2. At the start of each point, the team offensive team decides if the point will be played with a composition of 2 men and 2 women, OR 3 men and 1 woman.
3. The defensive team must have the same men:women ratio as the offensive team.
4. If the defensive team has less than four players on the field, the number of men (respectively of women) cannot be higher than the number of men (respectively of women) of the ratio determined by the offensive team.
5. As is the tradition in Quebec, the defensive team may decide to play with the 2:2 ratio even if the offensive team has chosen the 3:1 ratio. The reverse is not allowed.
FOOT BLOCKS
Foot blocks are allowed to block to the disc, but only if the movement is done safely. Captains can agree before the game on to disallow them.
TIE BREAKERS
If a tie occurs in the standings, the following rules will be used:
1. A tie breaker applies to all teams that are tied in the standings.
a. If, after a rule numbered X, all the teams are still tied, the rule X+1 will apply.
b. If, after the application of the rule, some teams are still tied but not all the teams, we separate the teams in groups et we come back to rule 2 with each group individually.
2. Standings of Wins/Losses considering all the games between the teams involved.
3. Differential of points for and against, considering all the games between the teams involved.
4. Points for, considering all the games between the teams involved.
5. Points against, considering all the games between the teams involved.
6. Differential of points for and against, considering all the games.
7. Points for, considering all the games.
8. Points against, considering all the games.
9. Draw